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	<title>Dan Rigsby - Coding Up Style &#187; Zune</title>
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		<title>Zune Command Reference</title>
		<link>http://www.danrigsby.com/blog/index.php/2008/10/17/zune-command-reference/</link>
		<comments>http://www.danrigsby.com/blog/index.php/2008/10/17/zune-command-reference/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 18:44:00 +0000</pubDate>
		<dc:creator>Dan Rigsby</dc:creator>
				<category><![CDATA[Zune]]></category>

		<guid isPermaLink="false">http://www.danrigsby.com/blog/index.php/2008/10/17/zune-command-reference/</guid>
		<description><![CDATA[



The Zune offers a few command combinations that aren’t well documented. Below is a reference of these commands and how you use them.&#160; 
If you are unfamiliar with the Zune button names, to the left is a picture with each of the 7 buttons labeled.&#160; 






Command 
Directions 


Turn on
Hold the “play” button (3 seconds)


Hibernate
Hold the [...]]]></description>
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<td valign="top" width="10"><img title="zune" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="240" alt="zune" src="http://www.danrigsby.com/blog/wp-content/uploads/2008/10/zune.png" width="226" border="0" /></td>
<td valign="top">The <a href="http://www.zune.net">Zune</a> offers a few command combinations that aren’t well documented. Below is a reference of these commands and how you use them.&#160; </p>
<p><em>If you are unfamiliar with the Zune button names, to the left is a picture with each of the 7 buttons labeled.</em>&#160; </td>
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<td valign="top" align="center" width="88"><strong>Command</strong> </td>
<td valign="top" align="center" width="614"><strong>Directions</strong> </td>
</tr>
<tr>
<td valign="top" width="92">Turn on</td>
<td valign="top" width="614">Hold the “play” button (3 seconds)</td>
</tr>
<tr>
<td valign="top" width="96">Hibernate</td>
<td valign="top" width="614">Hold the “play” button (3 seconds) <em>when the device is on</em></td>
</tr>
<tr>
<td valign="top" width="99">Shutdown</td>
<td valign="top" width="614">Hold the “back” button and “down” button (3 seconds) </td>
</tr>
<tr>
<td valign="top" width="101">Reboot</td>
<td valign="top" width="614">Hold the “back” button and “up” button (3 seconds) </td>
</tr>
<tr>
<td valign="top" width="103">Reformat</td>
<td valign="top" width="614">Initiate a reboot by holding the “back” button and “up” button (3 seconds).&#160; During the reset hold the “back” button, “center” button, and “up” button (3 seconds) </td>
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<p><u></u></p>
<p><u>Comments:</u> </p>
<ul>
<li>If you want to extend you battery life you can “shutdown” the Zune when not in use.&#160; The device will naturally go in hibernate mode, but it will still use up some of the battery.&#160; Shutting it down maximizes the battery life. </li>
<li>Reformatting will <strong>delete</strong> all data on the Zune including any preloaded content.&#160; However, it will keep whatever background you using, even though the original source image was removed. </li>
<li>Some people have noted battery issues with the Zune.&#160; These battery issues usually manifest with the device randomly rebooting while listening to music.&#160; This issue can normally be fixed by performing a “Reformat” and making sure that the latest firmware is installed.&#160; Version 2.3 fixed some batter issues, but the “Reformat” seems to do the trick to clean out any bad spirits that were introduced at the manufacturing plant.&#160; This fixed issues that my wife’s Zune was having </li>
</ul>
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		<title>Zune 3.0 and Windows Server 2008 64-bit</title>
		<link>http://www.danrigsby.com/blog/index.php/2008/09/16/zune-30-and-windows-server-2008-64-bit/</link>
		<comments>http://www.danrigsby.com/blog/index.php/2008/09/16/zune-30-and-windows-server-2008-64-bit/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 13:23:00 +0000</pubDate>
		<dc:creator>Dan Rigsby</dc:creator>
				<category><![CDATA[Zune]]></category>

		<guid isPermaLink="false">http://www.danrigsby.com/blog/?p=516</guid>
		<description><![CDATA[I have been looking forward to today for weeks now.&#160; Version 3.0 of the Zune software was released and adds a slue of new features.
My laptop runs Vista-64 and it upgraded to version 3.0 with no issues.&#160; However, when I tried to update the software on my Windows Server 2008 Workstation, I received the following [...]]]></description>
			<content:encoded><![CDATA[<p>I have been looking forward to today for weeks now.&#160; Version 3.0 of the <a href="http://www.zune.net/en-us/products/zunesoftware/download.htm">Zune software</a> was released and adds a <a href="http://www.zune.net/en-us/whatsnew.htm">slue of new features</a>.</p>
<p>My laptop runs Vista-64 and it upgraded to version 3.0 with no issues.&#160; However, when I tried to update the software on my <a href="http://www.win2008workstation.com/">Windows Server 2008 Workstation</a>, I received the following error:</p>
<p><a href="http://www.danrigsby.com/blog/wp-content/uploads/2008/09/zuneerror.png"><img title="zuneerror" style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="440" alt="zuneerror" src="http://www.danrigsby.com/blog/wp-content/uploads/2008/09/zuneerror-thumb.png" width="646" border="0" /></a></p>
<p>Hmm, doesn’t it looks like it tried to upgrade to the 32-bit version of software?&#160; Well, I explicitly went to the Zune site and <a href="http://go.microsoft.com/?linkid=7313339">download the 64-bit version</a>.&#160; And guess what… I got the exact same error!&#160; Version 2.5 runs fine on this OS.&#160; This is very disappointing</p>
<p>Anyone else encounter anything like this?&#160; I’ll update this post again if I discover more.&#160; Until then, Windows Server 2008 64-bit users may be out of luck.</p>
<div class="wlWriterHeaderFooter" style="text-align:left; margin:0px; padding:4px 4px 4px 4px;"><a href="http://www.dotnetkicks.com/kick/?url=http://www.danrigsby.com/blog/index.php/2008/09/16/zune-30-and-windows-server-2008-64-bit/"><img src="http://www.dotnetkicks.com/Services/Images/KickItImageGenerator.ashx?url=http://www.danrigsby.com/blog/index.php/2008/09/16/zune-30-and-windows-server-2008-64-bit/&amp;bgcolor=FF8000&amp;fgcolor=FFFFFF&amp;border=000000&amp;cbgcolor=D4E1ED&amp;cfgcolor=000000" alt="DotNetKicks Image" border="0/"></a></div>
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		<item>
		<title>XNA Game Studio 3.0 CTP, no 64-Bit support (yet)</title>
		<link>http://www.danrigsby.com/blog/index.php/2008/05/22/xna-game-studio-30-ctp-no-64-bit-support-yet/</link>
		<comments>http://www.danrigsby.com/blog/index.php/2008/05/22/xna-game-studio-30-ctp-no-64-bit-support-yet/#comments</comments>
		<pubDate>Thu, 22 May 2008 20:31:25 +0000</pubDate>
		<dc:creator>Dan Rigsby</dc:creator>
				<category><![CDATA[XNA]]></category>
		<category><![CDATA[Zune]]></category>

		<guid isPermaLink="false">http://www.danrigsby.com/blog/index.php/2008/05/22/xna-game-studio-30-ctp-no-64-bit-support-yet/</guid>
		<description><![CDATA[As a Zune owner I have been quite excited to get my hands on XNA Game Studio 3.0 CTP.&#160; I am excited about not only being about to develop games, but also applications for my Zune (see this post about XNA for the Zune).&#160; So, I eagerly downloaded the setup, ran the install, and all [...]]]></description>
			<content:encoded><![CDATA[<p>As a <a href="http://www.zune.net" target="_blank">Zune</a> owner I have been quite excited to get my hands on <a href="http://www.microsoft.com/downloads/details.aspx?familyid=df4af56a-58a7-474c-bfd0-7cf8ed3036a3&amp;displaylang=en">XNA Game Studio 3.0 CTP</a>.&nbsp; I am excited about not only being about to develop games, but also applications for my Zune (see <a href="http://www.danrigsby.com/blog/index.php/2008/02/20/xna-game-development-on-the-zune/" target="_blank">this post</a> about XNA for the Zune).&nbsp; So, I eagerly downloaded the setup, ran the install, and all was well, until I went into the &#8220;XNA Game Studio Device Center&#8221; to add my Zune device:</p>
<p><a href="http://www.danrigsby.com/blog/wp-content/uploads/2008/05/xna.png"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="304" alt="xna" src="http://www.danrigsby.com/blog/wp-content/uploads/2008/05/xna-thumb.png" width="534" border="0"></a> </p>
<p>After clicking &#8220;Next&#8221; I was greeted with the following error:</p>
<blockquote><p>System.IO.FileNotFoundException: Unable to find the specified file.<br />&nbsp;&nbsp; at Microsoft.Xna.GameStudio.DeviceManagement.UnsafeNativeMethods.AcquireZuneTransport()<br />&nbsp;&nbsp; at Microsoft.Xna.GameStudio.DeviceManagement.ZuneDeviceInfo.GetAllConnectedDevices()<br />&nbsp;&nbsp; at Microsoft.Xna.GameStudio.DeviceManagement.UI.ZuneNamePage.SetCurrentPage()<br />&nbsp;&nbsp; at Microsoft.Xna.GameStudio.DeviceManagement.UI.AddDeviceWizard.Proceed()<br />&nbsp;&nbsp; at Microsoft.Xna.GameStudio.DeviceManagement.UI.ZuneWarningPage.SetCurrentPage()<br />&nbsp;&nbsp; at System.Windows.Forms.Control.OnClick(EventArgs e)<br />&nbsp;&nbsp; at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)<br />&nbsp;&nbsp; at System.Windows.Forms.Control.WmMouseUp(Message&amp; m, MouseButtons button, Int32 clicks)<br />&nbsp;&nbsp; at System.Windows.Forms.Control.WndProc(Message&amp; m)<br />&nbsp;&nbsp; at System.Windows.Forms.ButtonBase.WndProc(Message&amp; m)<br />&nbsp;&nbsp; at System.Windows.Forms.Button.WndProc(Message&amp; m)<br />&nbsp;&nbsp; at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&amp; m)<br />&nbsp;&nbsp; at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)</p>
</blockquote>
<p>After a bit of digging around, I discovered that this exception is caused because there is no support for 64-bit operating systems in XNA Game Studio 3.0 yet.&nbsp; Unfortunately, all of my PCs right now are 64-bit Vista to take advantage of &gt;3.5 gig of ram and to test applications in 64-bit mode.&nbsp; So, I will have to attempt to run this in a Virtual PC and hope I have better luck.</p>
<p>To save you some frustration, there are a few other things to note about this version of the CTP:</p>
<ul>
<li>You must be running Visual Studio 2008 Standard Edition or higher or Visual C# 2008 Express Edition.&nbsp; Those of you running Visual Studio 2005 are out of luck for now.
<li>No game development for XBox 360 yet.&nbsp; This CTP was released for working with the Zune.&nbsp; Perhaps more CTPs will come out over time.
<li>No support for 64-bit operating systems.&nbsp; They should have support for this by RTM though (I hope).</li>
</ul>
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		<slash:comments>4</slash:comments>
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		<title>Xna Game Development on the Zune</title>
		<link>http://www.danrigsby.com/blog/index.php/2008/02/20/xna-game-development-on-the-zune/</link>
		<comments>http://www.danrigsby.com/blog/index.php/2008/02/20/xna-game-development-on-the-zune/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 20:54:39 +0000</pubDate>
		<dc:creator>Dan Rigsby</dc:creator>
				<category><![CDATA[Zune]]></category>

		<guid isPermaLink="false">http://www.danrigsby.com/blog/index.php/2008/02/20/xna-game-development-on-the-zune/</guid>
		<description><![CDATA[As a Zune30 owner X2, I just had to post about this.  Microsoft just announced that XNA Game Studio 3.0 will support building XNA games for the Zune.  I was afraid this would only be for the 2nd generation Zunes, but it looks like it will support Zune 4/8, Zune 30, and Zune 80 devices.  [...]]]></description>
			<content:encoded><![CDATA[<p>As a Zune30 owner X2, I just had to post about this.  Microsoft just announced that XNA Game Studio 3.0 will support building <a href="http://forums.xna.com/ShowThread.aspx?PostID=46553">XNA games for the Zune</a>.  I was afraid this would only be for the 2nd generation Zunes, but it looks like it will support Zune 4/8, Zune 30, and Zune 80 devices.  Some features include:</p>
<ol>
<li>Ability to write a game in XNA and target it for Zune, 360, or PC</li>
<li>Network support for up to 8 Zunes</li>
<li>A stripped down version of the XNA graphics API</li>
<li>Ability to customize game background soundtracks with mp3s</li>
<li>Ability to create real time visualization.  I am guessing this means visualization animations for music.</li>
<li>Games are limited to 16MB for code and content though</li>
</ol>
<p>A preview of the new framework will be available this spring (maybe as early as April).  The full release is expected around Christmas 2008.</p>
<p>Check here for more information: <a href="http://forums.xna.com/ShowThread.aspx?PostID=46553" title="http://forums.xna.com/ShowThread.aspx?PostID=46553">http://forums.xna.com/ShowThread.aspx?PostID=46553</a></p>
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